Mostrando entradas con la etiqueta Max Gladstone. Mostrar todas las entradas
Mostrando entradas con la etiqueta Max Gladstone. Mostrar todas las entradas

jueves, 24 de enero de 2019

Leticia Lara interviews Max Gladstone

Max Gladstone's Last First Snow will be soon published in Spanish as La primera y última nieve. The wonderful Leticia Lara has interviewed the author and has kindly allowed us to reproduce here the English version of the interview. Hope you enjoy it (and remember that you can read the translation into Spanish at Fantástica Ficción).

Leticia Lara: We are very happy about the publication in Spain of Last First Snow. What do you think about publishing The Craft Sequence in chronological order? Can you tell us something about the translation process?   

Max Gladstone: The Craft Sequence is a story of people living in a world that’s just passed through a century of calamitous change. In this way, the main characters of the story are a lot like us—even though some of them are wizards, some are skeletons, and some are made of stone. I wanted to tell that story the way Terry Pratchett told a story of the Discworld—by moving between different perspectives, and highlighting how many different kinds of stories the world might hold. So, while I wrote the series out of chronological order, I meant for them to be read in an order the reader might choose. (Though there are some orders that might make a little more sense than others.) It’s exciting to see how the tale strikes readers who pick it up at (or close to) the “beginning”! Though as we all know, there are neither beginnings nor endings on the Wheel of Time…

I haven’t been heavily involved in the Spanish translation process, though I have been available to answer any questions people have raised.

LL: It is said the narrative in books and in videogames is very different. How did you manage to write not one but two videogames in the Craft Sequence?   

MG: With a bit of sweat and a lot of typing! Videogame narrative and traditional linear storytelling have a lot in common, to be honest. In each scene, you need to find out what the character wants, in response to external conditions. That choice shows you who the character is, and brings them into conflict with their surroundings in interesting ways. In linear narrative, the writer controls the character, and the reader’s free to speculate about what the characters’ choices mean—why did she kiss her friend, rather than hug her or slap her on the back? In an interactive story, you have to give the players opportunities to choose what they’ll do, and then follow through with what that choice might mean. Games might seem to offer free will, but it’s free will within specific bounds, and the designers have accounted for (most) of the possibilities. So, is the will free? That’s a question for theology, I suppose. I loved the challenge of letting readers forge their own place in the Craft Sequence. 

LL: What can you tell us about your collaboration with Amal El-Mohtar in This Is How You Lose the Time War? Did you write each part on your own or was it written in a more complex way?   

MG: The main characters of This Is How You Lose the Time War are Red and Blue, secret agents on opposite sides of a war in time. They’re enemies at first, fighting battles throughout history; they start writing letters to one another as a form of dare or taunt, but as their dangerous correspondence deepens they realize they have a great deal in common—both warriors in the depths of the war. Amal and I each wrote one of the characters, and their letters, the stories weaving together as we worked. For most of the writing we were right across a desk from one another. It was an electric process!

LL: Empress of Forever is coming out in 2019. It is described as science-fiction story, "a feminist Guardians of the Galaxy crossed with Star Wars". But my favorite part is when it is compared with Iain M. Banks books. Is it a tribute to his figure or is it a subtler influence in your writing?   

MG: I love Banks! I’m a huge fan of his work, and I find its central question, the big “what if we win,” endlessly fascinating. What would a culture (or Culture) look like if we got more or less what we wanted, a world without material constraint? What stories would we tell? How would it interact with the rest of the universe? I think Empress of Forever takes a darker spin on that—a vision of where the power and logic of posthumanity might lead—along with a lot of love and a lot of blowing things up. I wouldn’t say I sat down to write a Banksian novel—but my admiration for his work shines through. And there’s one major hat-tip, which I won’t spoil.

LL: Last time we talked, you were a writer beginning his career and now you have a lot of novels in your account (and short stories, novelettes...). Has your writing style changed? Do you find it easier to sit and write?   

MG: Well, on a certain level writing hasn’t changed—you still have to sit or stand at the keyboard and make the words happen in order. But I think my style has changed. I outline more, since I have to write faster and also since the consequences of getting things wrong have become more dire. I used to care less about months spent chasing narrative dead ends—but now I have deadlines and those deadlines have deadlines. I feel like I owe a certain level of consistency, so I try to play around beforehand, explore dead ends in the abstract, and then dive in to build a house I know will stand on a firm foundation.

Parts of writing are a lot easier. I know that when I get 2/3 of the way through the book, I’ll experience a stab of crushing despair. Happens every time. Knowing that, I can work my way out. But on the other hand, when I sit down to write a particular scene, I find myself haunted by other versions of that scene I’ve written before. Raw composition slows down as I spend more time figuring how to do it better this time, or differently. It’s a fun balancing act.

LL: Do you like going to literature festivals like Worldcons? What do you prefer to do in these places?   

I love big literature festivals. You have such a high quality of conversation there—people from all sorts of backgrounds, all walks of life, who share an interest in books. My ideal convention is just one big rolling conversation—seeing friends, hearing new positions, encountering new artists, and learning more about what brings people together.

LL: What can you tell us about your new projects?

MG: Nowhere near as much as I’d like. I think I’m allowed to say that I’m working on a big landing for the Craft Sequence—but beyond that, my lips are sealed.

jueves, 7 de septiembre de 2017

Novedad: The Ruin of Angels, de Max Gladstone

Ya está a la venta The Ruin of Angels, una nueva novela de Max Gladstone que forma parte de su serie Craft Sequence. Esta es su sinopsis:
Max Gladstone returns with The Ruin of Angels, the sixth novel in the Hugo-nominated Craft Sequence, which The Washington Post calls "the best kind of urban fantasy" and NPR calls "sharp, original, and passionate" 
The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score. 
Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Ley. But Kai finds Ley desperate at the center of a shadowy, and rapidly unravelling, business deal. When Ley ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Ley has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job.

martes, 7 de febrero de 2017

Ebooks de Max Gladstone en oferta

En estos momentos se pueden adquirir todos los ebooks de la Craft Sequence, de Max Gladstone, a precio promocional en varias tiendas online. También se puede hacer el pre-order de la sexta novela de la serie (que sale en septiembre) y de un omnibus con las cinco primeras novelas (que sale en marzo) a precio reducido. De hecho, si no tenéis ninguno de los libros (si votasteis en los Hugo 2014 tendréis al menos los dos primeros), el omnibus es la opción más económica para hacerse con ellos. 

Estos son los títulos en oferta y los enlaces a las tiendas donde se pueden comprar:

martes, 26 de julio de 2016

Novedad: Four Roads Cross, de Max Gladstone

Hoy se pone a la venta Four Roads Cross, la nueva novela de Max Gladstone situada en su serie The Craft Sequence. Ésta es su sinopsis:
From Max Gladstone, the new novel in the series praised by NPR as "sharp, original, and passionate." 
In Four Roads Cross, the great city of Alt Coulumb is in crisis. The moon goddess Seril, long thought dead, is back--and the people of Alt Coulumb aren't happy. Protests rock the city, and Kos Everburning's creditors attempt a hostile takeover of the fire god's church. Tara Abernathy, the god's in-house Craftswoman, must defend the church against the world's fiercest necromantic firm--and against her old classmate, a rising star in the Craftwork world. 
As if that weren't enough, Cat and Raz, supporting characters from Three Parts Dead, are back too, fighting monster pirates; skeleton kings drink frozen cocktails, defying several principles of anatomy; jails, hospitals, and temples are broken into and out of; choirs of flame sing over Alt Coulumb; demons pose significant problems; a farmers' market proves more important to world affairs than seems likely; doctors of theology strike back; Monk-Technician Abelard performs several miracles; The Rats! play Walsh's Place; and dragons give almost-helpful counsel.

martes, 14 de julio de 2015

Novedad: Last First Snow, de Max Gladstone

Hoy se pone a la venta Last First Snow, la nueva novela de Max Gladstone. Ésta es su sinopsis:
Last First Snow: the fourth novel set in Max Gladstone's compellingly modern fantasy world of the Craft Sequence 
Forty years after the God Wars, Dresediel Lex bears the scars of liberation--especially in the Skittersill, a poor district still bound by the fallen gods' decaying edicts. As long as the gods' wards last, they strangle development; when they fail, demons will be loosed upon the city. The King in Red hires Elayne Kevarian of the Craft firm Kelethres, Albrecht, and Ao to fix the wards, but the Skittersill's people have their own ideas. A protest rises against Elayne's work, led by Temoc, a warrior-priest turned community organizer who wants to build a peaceful future for his city, his wife, and his young son. 
As Elayne drags Temoc and the King in Red to the bargaining table, old wounds reopen, old gods stir in their graves, civil blood breaks to new mutiny, and profiteers circle in the desert sky. Elayne and Temoc must fight conspiracy, dark magic, and their own demons to save the peace--or failing that, to save as many people as they can.

martes, 2 de junio de 2015

Ebook en oferta: Two Serpents Rise, de Max Gladstone

En estos momentos se puede adquirir el ebook Two Serpents Rise, de Max Gladstone, a precio promocional en varias tiendas online (Amazon ES - 3,29€; Kobo - 3,36€). Podéis leer una reseña de la novela en Fantástica Ficción.

Ésta es la sinopsis del libro:
In Two Serpents Rise by Max Gladstone, shadow demons plague the city reservoir, and Red King Consolidated has sent in Caleb Altemoc--casual gambler and professional risk manager--to cleanse the water for the sixteen million people of Dresediel Lex. At the scene of the crime, Caleb finds an alluring and clever cliff runner, Crazy Mal, who easily outpaces him. 
But Caleb has more than the demon infestation, Mal, or job security to worry about when he discovers that his father--the last priest of the old gods and leader of the True Quechal terrorists--has broken into his home and is wanted in connection to the attacks on the water supply. 
From the beginning, Caleb and Mal are bound by lust, Craft, and chance, as both play a dangerous game where gods and people are pawns. They sleep on water, they dance in fire...and all the while the Twin Serpents slumbering beneath the earth are stirring, and they are hungry.

miércoles, 16 de octubre de 2013

Ebook en oferta: Three Parts Dead, de Max Gladstone

Hasta final de mes se puede adquirir a precio reducido y en formato digital (sin DRM) la novela Three Parts Dead de Max Gladstone.  En Amazon cuesta 2,27€ y en Kobo, 2,72€ (pero se pueden utilizar cupones para reducir el precio). 

Ésta es la sinopsis del libro:
A god has died, and it’s up to Tara, first-year associate in the international necromantic firm of Kelethres, Albrecht, and Ao, to bring Him back to life before His city falls apart.

Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without Him, the metropolis’s steam generators will shut down, its trains will cease running, and its four million citizens will riot.
Tara’s job: resurrect Kos before chaos sets in. Her only help: Abelard, a chain-smoking priest of the dead god, who’s having an understandable crisis of faith.
When Tara and Abelard discover that Kos was murdered, they have to make a case in Alt Coulumb’s courts—and their quest for the truth endangers their partnership, their lives, and Alt
Coulumb’s slim hope of survival.
Set in a phenomenally built world in which justice is a collective force bestowed on a few, craftsmen fly on lightning bolts, and gargoyles can rule cities, Three Parts Dead introduces readers to an ethical landscape in which the line between right and wrong blurs.
Podéis leer una reseña de la obra en el estupendo blog Fantástica Ficción.