sábado, 1 de noviembre de 2014

Novedad: War Dogs, de Greg Bear

Ya está a la venta War Dogs, la nueva novela de Greg Bear. Ésta es su sinopsis:
The Gurus came in peace, bearing gifts.

They were a highly advanced, interstellar species who brought amazingly useful and sophisticated technology to the human race. There was, of course, a catch. The Gurus warned of a far more malevolent life form, beings who have hounded the Gurus from sun to sun, planet to planet, across the cosmos. Pundits have taken to calling them the Antagonists - or Antags - and they have already established a beachhead on Mars. In exchange for all they've done for us, the Gurus would now like our help.

Enter Master Sergeant Michael Venn, a veteran Skyrine (a Marine who is specially trained for off-world combat) who is dropped onto the Red Planet with his band of brothers on a mission to take down as many Antags as possible.

But from the moment they're dropped through the thin Martian atmosphere, their mission goes horribly, terribly wrong. From a group of female special ops Skyrines with secret orders, to mysterious humans who've settled on Mars, to the overwhelming and highly-reinforced Antags themselves, Venn and his brothers will face impossible odds just to survive - let alone make it home alive.

viernes, 31 de octubre de 2014

Novedad en La Factoría de Ideas: La tempestad del segador, de Steven Erikson

Hoy sale a la venta La tempestad del segador, séptima entrega de la saga de Malaz de Steven Erikson. El libro tiene 888 páginas y cuesta 29,95€. Ésta es su sinopsis:
En el imperio letherii reina el desconcierto. El emperador Rhulad Sengar se precipita a la locura mientras el Errante, en otro tiempo un dios clarividente, parece ahora incapaz de ver el futuro. Además, los corrompidos cortesanos a los que escucha el emperador parecen empeñados en librar una guerra total contra los vecinos del imperio.

Por otra parte, la flota edur se acerca cada vez más. Entre sus guerreros están Karsa Orlong e Icarium Robavida, y su mera presencia significa que va a correr la sangre.

Pero una pequeña banda de fugitivos busca una salida. Entre ellos hay uno, Temor Sengar, que va tras el alma de Scabandari Ojodesangre, pues juntos quizá podrían detener a los tiste edur y salvar al emperador, su hermano. Sin embargo, Silchas Ruina, hermano de Anomander Rake, también viaja con ellos. Lleva las cicatrices provocadas por las hojas de Scabandari y busca venganza. Habrá un ajuste de cuentas… y será a una escala inimaginable.

jueves, 30 de octubre de 2014

Tres ebooks de ChiZine en oferta en Weightless Books

Durante el día de hoy, Weightless Books ofrece tres títulos de la editorial Chizine a precio rebajado (1,99$ cada uno). Como siempre, se pueden adquirir en formato digital sin DRM. Se trata de los siguientes libros:

It’s 1867, and the Civil War is over. But the blood has just begun to flow. For Asher Rook, Chess Pargeter, and Ed Morrow, the war has left its mark in tangled lines of association and cataclysmic love, woken hexslinger magic, and the terrible attentions of a dead god. “Reverend” asher Rook is the unwilling gateway for the Mayan goddess Ixchel to birth her pantheon back into the world of the living, and to do it she’ll force Rook to sacrifice his lover and fellow outlaw Chess Pargeter. But being dead won’t bar Chess from taking vengeance, and Pargeter will claw his way back out of Hell, teaming with undercover-Pinkerton- agent-turned-outlaw Ed Morrow to wreak it. What comes back into the world in the form of Chess Pargeter is a walking wound, Chess’s very presence tearing a crack in the world and reshaping everything around him while Ixchel establishes Hex City, a city state defying the very laws of nature—an act that will draw battle lines between a passel of dead gods and monsters, hexes galore, spiritualists, practitioners of black science, a coalition set against Ixchel led by allan Pinkerton himself, and everyone unfortunate enough to be caught between the colliding forces. 
With the barriers between worlds crumbling, a new war being waged across the american West, and Ixchel preparing to kick off an apocalypse fed by shed human blood while Rook plots one, final, redemptive treachery of his own, everything will come down to Chess Pargeter, once again trapped in a nightmarish underworld. But Chess has fought his way out of hell before . . . . 
Experience in one omnibus package the series Publishers Weekly called “a top-notch horror-fantasy saga” full of “potent mythology, complex characters, and dollops of creeping horror and baroque gore."

The crumbling summerhouse called Wild Fell, soaring above the desolate shores of Blackmore Island, has weathered the violence of the seasons for more than a century. Built for his family by a 19th-century politician of impeccable rectitude, the house has kept its terrible secrets and its darkness sealed within its walls. For a hundred years, the townspeople of alvina have prayed that the darkness inside Wild Fell would stay there, locked away from the light.
Jameson Browning, a man well acquainted with suffering, has purchased Wild Fell with the intention of beginning a new life, of letting in the light. But what waits for him at the house is devoted to its darkness and guards it jealously. It has been waiting for Jameson his whole life . . . or even longer. and now, at long last, it has found him.

When Ann LeSage was a little girl, she had an invisible friend – a poltergeist, that spoke to her with flying knives and howling winds. She called it the Insect. And with a little professional help, she contained it. And the nightmare was over, at least for a time. But the nightmare never truly ended. As Ann grew from girl into young woman, the Insect grew with her. It became more than terrifying. It became a thing of murder. Now, as she embarks on a new life married to Michael Voors, a successful young lawyer, Ann believes that she finally has the Insect under control. But there are others vying to take that control away from her. They may not know exactly what they’re dealing with, but they know they want it. They are the ‘Geisters. And in pursuing their own perverse dream, they risk spawning the most terrible nightmare of all.

Comic-book reviews: Nailbiter and War Cry

(Disclaimer: English is my second language, so I want to apologize in advance for there may be mistakes in the text below. If you find any, please let me know so that I can correct it. I'd really appreciate it. Thanks.)

Review Soundtrack: I suggest reading this review while listening to Nailbiter, by Sister Sin (Spotify, YouTube).

After several not very satisfying reads, I've found a couple of comic-books that I've thoroughly enjoyed: War Cry, written by Jim Butcher and illustrated by Carlos Gomez, and Nailbiter, written by Joshua Williamson with art by Mike Henderson

War Cry is a story set in the popular Harry Dresden saga. Despiste the frequent recommendations of my friends (most notably Miquel Codony, who is a huge fan of the series) I have not yet read any of the novels, so I thought reading this comic could be an easier starting point. I knew that I would be missing some of the finer points (the story is set after Dead Beat, which is the seventh Harry Dresden book), but this graphic-novel stands quite well on its own (it includes all five issues of the mini-series) and I had no major problems understanding (and enjoying) it. In fact, it made me want to read the saga as soon as possible, which I think is as good a praise as I can give.

War Cry is fast-paced and action-packed. The five issues all set during the siege of a house which contains a mysterious object and features a lot of battle scenes. Thus, I think it was a very good decision to write the story in comic-book form since it perfectly suits the contents: less character-driven and more action-oriented. The plot is gripping and the characters, although a bit clichéd, are interesting and charismatic. The art is also quite good, especially in the battle scenes, which are clear and vivid. The expressions of the characters seem a bit forced sometimes and their faces are "too angular," but nothing especially problematic. Recommended if you want to have a good, fun time, and especially if you are a fan of the series. 

Nailbiter is even better than War Cry and, in fact, one of the best comics I've read in a long time. I had great expectations for this one because the synopsis was really intriguing (a small town which is home to SIXTEEN different serial killers), but they were all more than met. Both the writing and the art are excellent, combining to create an incredible atmosphere of mystery and fascination that will make you want to read page after page to know what happens next (I, for one, am eagerly awaiting for the next installment). 

This first volume of Nailbiter, which collects the first five issues of the series, has surprising twists, interesting characters, a wonderful cinematographic style and even some humor. Some of the scenes are a bit gory, as you can expect from the topic at hand, and might be not to the taste of those with a weak stomach. In no case, though, do the authors fall into showing gratuitous violence or blood and gore just for the sake of it. In fact, if you like movies such as Seven or The Silence of the Lambs (to which the comic pays explicit homage) you will love Nailbiter. Highly, highly recommended.

All in all, two graphic novels that, despite being quite different one from another, made me had an excellent time. War Cry is good urban fantasy with tons of action and Nailbiter is a gripping thriller with a hint of the supernatural and superb writing and art. I recommend them both, especially Nailbiter which is one of the best comics I've read since Locke & Key. And that is a lot to say. 

Reseñas de cómics: Nailbiter y War Cry

Banda sonora de la reseña: Sugiero leer esta reseña escuchando Nailbiter, de Sister Sin (Spotify, YouTube).

Tras varias lecturas no demasiado satisfactorias, al fin he encontrado un par de cómics que he disfrutado plenamente: War Cry, escrito por Jim Butcher e ilustrado por Carlos Gomez, y Nailbiter, con guión de Joshua Williamson y dibujos de Mike Henderson

War Cry es una historia situada en la popular saga de Harry Dresden. A pesar de las frecuentes recomendaciones de mis amigos (destacando las de Miquel Codony, que es un gran fan de la serie) todavía no he leído ninguna de las novelas, así que pensé que leer este cómic podría ser un punto de entrada más accesible. Sabía que podría perderme alguno de los detalles más sutiles (la historia se sitúa después de Dead Beat, que es el séptimo libros de Harry Dresden), pero esta novela gráfica es bastante independiente (incluye los cinco números de la mini-serie) y no tuve mayor problema para seguirla (y disfrutarla). De hecho, me ha hecho querer leer la saga lo más pronto posible, que es posiblemente la mayor alabanza que le puedo dar.

War Cry tiene un gran ritmo y está repleta de acción. Los cinco episodios se sitúan durante el asedio a una casa que contiene un objeto misterioso y abundan las escenas de lucha. Así que pienso que ha sido una muy buena decisión escribir la historia en formato cómic, porque se adapta perfectamente al contenido: menos desarrollo de los personajes y más orientada a la acción. La trama engancha desde un principio y los protagonistas, aunque un tanto estereotipados, son interesantes y carismáticos. El dibujo también es bastante bueno, especialmente las escenas de batallas, que son vívidas y claras. Las expresiones de los personajes parecen un poco forzadas en ocasiones y sus caras son demasiado angulosas, pero nada que sea especialmente problemático. La recomiendo si queréis para un buen y entretenido rato y, especialmente, si sois fans de la serie.

Nailbiter es incluso mejor que War Cry y, de hecho, es uno de los mejores cómics que he leído en mucho tiempo. Tenía muchas expectativas con este título porque la sinopsis era realmente llamativa (un pequeño pueblo que es el origen de DIECISEIS asesinos en serie distintos), pero las ha cumplido todas con creces. Tanto el guión como el dibujo son excelentes y se combinan para crear una increíble atmósfera de misterio y fascinación que hace que quieras leer páginas tras páginas (yo ya estoy esperando impaciente la siguiente entrega).

Este primer volumen de Nailbiter, que recopila los cinco primeros números de la serie, tiene giros sorprendentes, personajes interesantes, un maravilloso estilo cinematográfico e incluso algo de humor. Algunos de las escenas son un poco sangrientas, como se puede esperar de una historia de este tema, y puede que no sean del agrado de aquellos con estómago sensible. Pero en ningún caso los autores caen en mostrar violencia gratuita o sangre y vísceras sólo porque sí. En realidad, si os gustan películas como Seven o El silencio de los corderos (a las que el cómic presta homenaje explícito) os encantará Nailbiter. Muy, muy recomendado.

En resumen: dos novelas gráficas que, a pesar de ser muy diferentes la una de la otra, me han hecho para un rato excelente. War Cry es buena fantasía urbana con toneladas de acción y Nailbiter es un thriller apasionante con un toque sobrenatural y guión y dibujo sobresalientes. Recomiendo ambas obras, especialmente Nailbiter que es uno de los mejores cómics que he leído desde Locke & Key. Y eso es mucho decir. 

miércoles, 29 de octubre de 2014

VerdHugos Podcast: Primer episodio de la cuarta temporada

Nobody expects the new VerdHugos episode!

Para inaugurar nuestra cuarta temporada, los VerdHugos hablamos largo y tendido sobre nuestra experiencia en la LonCon 3 y más largo y tendido sobre cosas que no tienen nada que ver con lo que supone que tendríamos que estar hablando (para no variar). 

Ya podéis escucharlo en nuestro blog. ¡Esperamos que os guste!

Novedad: The Peripheral, de William Gibson

Ayer se puso a la venta The Peripheral, la nueva novela de William Gibson. Ésta es su sinopsis:
The Peripheral by William Gibson is a thrilling new novel about two intertwined futures, from the bestselling author of Neuromancer

Flynne Fisher lives down a country road, in a rural near-future America where jobs are scarce, unless you count illegal drug manufacture, which she's keen to avoid. Her brother Burton lives, or tries to, on money from the Veterans Association, in compensation for neurological damage suffered in a Marines elite unit. Flynne earns what she can by assembling product at the local 3D printshop. She used to make more as a combat scout in an online game, playing for a rich man, but she's had to let the shooter games go.

Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren't many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself as a romantic misfit in a society where reaching into the past is just another hobby.

Burton's been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got his sister taking over shifts, promised her the game's not a shooter. Still, the crime Flynne witnesses there is plenty bad.

Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

According to the Guardian, in terms of influence Gibson is 'probably the most important novelist of the past two decades'. The Peripheral, which marks a return to the futurism of Neuromancer, will be adored by Gibson readers and will also appeal to fans of Ender's Game, Looper and Source Code.