martes, 27 de enero de 2015

Alexander Páez interviews Ben McSweeney

As a part of his Brandon Sanderson special, Alexander Páez is interviewing today three of the artists that have illustrated Sanderson's works. He has been so kind as to letting me reproduce the English version of the interviews (check out the other two later today) and you can read the translation into Spanish at Alexander's blog, Donde acaba el infinito. Hope you enjoy! 


Alexander Páez: Hello Ben, welcome to Donde acaba el infinito. We are very pleased to have you here and we are very grateful that you agreed to give us some of your time to answer a few questions.

Ben McSweeney: Hello, and thank you for having me!

AP: How is your workplace? Any technique that you prefer to use or you feel more comfortable?

BM: When I work for Brandon, I usually work from home. My personal studio space changes every few years, but usually consists of a desk, a chair, many bookshelves full of books, and my desktop computer and drawing rig. It's about as comfortable as I can make it. I enjoy listening to music or podcasts while I work.

AP: How does the digital illustration technique affect your work?

BM: Specifically, it makes our process of feedback and revision much more effective than it might be otherwise. Some of Shallan's pages go through a dozen revisions or more as we circle around an idea, and by working digitally it's easy to make corrections and preserve iterations.

Unfortunately, it means that very little physical artwork exists for my part... only rough drafts and sketches, usually penciled into random sketchbooks, and nothing for the final pages. This eliminates lucrative secondary markets for me, and that's difficult, but I feel the advantages inherent in a digital workspace help offset this. I'm able to work very quickly because of digital techniques, but I may incorporate more physical media in the future. I never throw any of the sketchbooks out.

AP: You worked twice with Brandon Sanderson’s novels, on the Mistborn role playing game and the illustrations inside the books of The Stormlight Archive. About the Mistborn Illustrations, did you discussed with the author how they should be or did you have creation freedom?

BM: I've actually worked on three different Sanderson series: The Stormlight Archive, The Rithmatist, and the Mistborn series (starting with The Alloy of Law), in addition to my work on The Mistborn Adventure Game.

In each of these series, I try to work as closely with Brandon as his schedule allows. He's always been very good about letting me try different ideas and giving me the chance to "take the lead", so to speak. But when I work on Brandon's ideas, I consider his word to be final... I can always keep my rejected ideas in a folder marked "apocrypha" and maybe they'll be useful later.

With The Mistborn Adventure Game, both Crafty Games and I wanted to keep Brandon informed and get his feedback whenever possible. It was a happy coincidence that Crafty had been clients of mine before I met Brandon. We had a moment of actual synergy, and thanks to my existing connections with Brandon and his assistants Isaac and Peter, I was able to go to the source for references.

It wasn't as close a process as we follow for his novels, because it was a completely separate team and studio developing the game, but Brandon certainly had an influence throughout the project. Our first point of reference was always the books, I tried to make sure I never directly contradicted anything in the text of the novels.

AP: How was the process about creating illustrations for a role playing game instead for a novel?

BM: Normally they're very similar, but Brandon's books are special.

From the beginning, Brandon's had a vision of how he wants illustrations to work in the Cosmere novels. Each illustration should represent an in-world document, much in the way Tolkien's original map for The Hobbit represented the map in the hands of Thorin. In addition, we're very careful about showing "official" portraits of any character's face, so that we're not trying to force the readers to conform their imaginations. We're more concerned with defining the world, and we let Brandon and the readers define the characters in their minds.

As such, it's very different from illustration for games, or even other novels. We don't create the traditional storybook pictures of events as you're reading them in the text. Instead we try to find ways to illustrate the world the way characters in the novels would; Shallan's pages are meant to be taken from her collections of drawings that she makes of the world around her, Navani's notes (illustrated by Isaac Stewart) are examinations of the tools people use. In Words of Radiance, Dan Dos Santos illustrated pages from catalogs that circulate amongst the nobility, showing the latest fashions from around the continent. Every map is a map that hangs on a wall, or rests in the hands of someone, somewhere in the world of The Archive.

For The Mistborn Adventure Game, I get to do much more traditional illustrations (standing vignettes of characters, narrative scenes from the novels or the flavor text). We do some of that same concept work for Stormlight, but it won't be seen by the public in the context of the novels.

I still work to ensure that I'm getting the details right, and not drawing Vin with long flowing hair, or wearing clothes with metal buckles and buttons. It's part of what I enjoy about drawing content from novels; working within the confines of the text while exploring what the narrative leaves open to interpretation.

AP: How was your experience with The Stormlight Archive? Did you read the novels?

BM: I'm privileged to be on the alpha team, and so I get to read the early drafts and follow along as it's updated. I was eating in a restaurant, reading an early draft of Words when I got to the part about Adolin's Embarrassing Secrets of Shardplate, and I nearly spit a noodle out my nose. Getting to read the novels early is one of my favorite parts of the job.

It's also very unusual for illustrators to have such early access. Normally artists don't work directly with authors (not every writer wants to work directly with an artist, and not every artist is good at working directly with writers... it's different than working with an editor or art director), and we usually don't get to read any more than a bit of loose copy regarding the subjects we illustrate. This is especially true of first-edition covers, where the artist almost never gets to read the book because the book is still being completed.

AP: We would like to know about the process on the Stormlight illustrations. How do you get inspired?  Do you do them first on paper, or digital? How do you know when they are finished? How many schedules are left unfinished? How long does it take to finish one work?

BM: Usually it starts when Brandon sends out the early draft to the team. I'll read the book like everyone else, but I specifically look for moments in Shallan's chapters that seem suitable subjects for her sketchbook. Most of these are planted by Brandon into the narrative already... for instance, Shallan's illustration of the lait (an area of wilderness sheltered from the storms where vegetation thrives) was written into the first draft I received, and when I read that scene I knew we would need a drawing to go with it. Most of Shallan's pages are born this way, from seeds Brandon plants in her story, but he often plants more than we need, so that we still have options.  

Once we determine the subjects, I begin drafting rough sketches. It might take many designs before he likes where I'm taking it, or I might get it right the first time. In either case, we usually go through a drafting phase, and once the design is approved I'll start to lay out and then illustrate the final image, providing regular updates until it's approved by Brandon. The actual process of creating each page takes only a few days, when you compress all the hours into one block, but the total time is expanded by discussion and waiting for feedback or approval (Brandon is often very busy, especially when touring or attending events that force him to travel), and I often do this work alongside other jobs.

According to my records, I received my first draft for Words of Radiance in May-July of 2013. We finished all eight Shallan pages in December of that same year, with a quick revision in early January just before Tor went to press. So overall, about six months, with about half that time spent in reading and sketching, and the last few months focusing on production.

I believe we have yet to discard a draft entirely. There is a lot of behind-the-scenes concept work that hasn't been publicly released, and more is made with every novel. But we haven't needed to skip a piece because we missed a deadline, or because it just wasn't going to work at all.

AP: Did you know about the Cosmere? Does that have any influence on the illustrations?

BM: I know about as much as most of the fans, perhaps a little more because I get to hear things. The Cosmere hasn't come into play for me yet, because each world is still mostly separate, but we have many novels still to go. The Rithmatist is not a Cosmere novel, and the worlds of Scadrial and Roshar have only begun to touch.

AP: Did you find any work for Sanderson novels especially complicated?

BM: Hmm... the work we have planned for the second Rithmatist novel will be an interesting challenge, as it requires ancient South American iconography that I'm only just learning about now.

I don't find my work for Stormlight or Mistborn to be especially complicated, exactly, but I do feel a strong pressure to do the job well. I hope to be working on Brandon's books for many years to come, and knowing that these projects are meant to span more than a decade, it's important to me that I give it everything I can.

AP: What image (scene) or character of a Sanderson’s novel would you like to illustrate?

BM: I get most of what I want from Shallan, but there are some things we either won't get to for a while, or subjects which aren't suitable for the novels because they don't meet the design criteria of being "in-world". I look forward to seeing what Thunderclast looks like. There's some amazing fights that I'd love to work on as an animator.

I'm also conscious that if I illustrate a scene showing a major moment from the novel, I'm potentially spoiling that moment for anyone who hasn't read the books. If I illustrate Kaladin leaping across the chasm into the teeth of the Parshendi army, glowing with stormlight, then anyone who sees that image will spend the entire novel looking for that moment.

So I try to be careful about what I choose to illustrate, both officially and not. That being said, I have been drawing more "unofficial" work in my spare time. If it's not for a specific book, I'm just another fan making fan-art... and making fan-art is how I met Brandon in the first place.

AP: Do you think that we can judge a book by its cover?

BM: Haha, only sometimes! What I think you can judge by a cover is how much the publisher wishes to invest in the book, and in that sense you can get a little idea of how confident they are about the book. When I buy a book, I usually see the cover and title, and then I read the back copy, and then if it still sounds good I flip to a random point about halfway through and try reading a little to get a sense of the author's voice. I'll buy a book with a bad cover if I like the sound of the author or the subject, but a bad cover is not a good way to get me to pick up the book in the first place.

AP: Do you think that Sanderson’s novels are specially good for a graphic work?

BM: Very much so! One of the reasons I sought out Brandon as a client was that I found his work particularly inspiring in a visual sense. When I read Mistborn: The Final EmpireI for the first time, I was immediately struck by his descriptions of the Steel Inquisitors, and the way he writes action scenes. Brandon writes things that I want to draw.

AP: Are you going to illustrate White Sand?

BM: Oh, I wish I was! I would very much like to adapt some of Brandon's work into graphic novel form. Comics are a full-time job however, and in addition to working on Brandon's novels I also storyboard and animate for different studios around the world, as well as working on illustrations for other publishers. If I could give all that up to illustrate Mistborn or The Way of Kings in graphic novel form... well, I might.

:)

Thanks again, and I hope the fans enjoy the insight into how we produce some of the illustrations for Brandon's novels!

If there's anything else I can do to assist, I'm always happy to help. I look forward to seeing the interview in context!

- Ben McSweeney

lunes, 26 de enero de 2015

Ebook en oferta: Solaris, de Stanislaw Lem

Durante el día de hoy se puede adquirir en varias tiendas online (Amazon España - 1,89€; Casa del Libro - 1,99€; Kobo - 1,99€) el ebook Solaris, de Stanislaw Lem. 

Ésta es su sinopsis:
Impedimenta se complace en presentar, por primera vez en traducción directa del polaco, Solaris, la mítica novela que consagró a Stanislaw Lem como autor de culto. Un texto hoy en día considerado un clásico sin paliativos de la literatura moderna.
Kris Kelvin acaba de llegar a Solaris. Su misión es esclarecer los problemas de conducta de los tres tripulantes de la única estación de observación situada en el planeta. Solaris es un lugar peculiar: no existe la tierra firme, únicamente un extenso océano dotado de vida y presumiblemente, de inteligencia. Mientras tanto, se encuentra con la aparición de personas que no deberían estar allí. Tal es el caso de su mujer —quien se había suicidado años antes—, y que parece no recordar nada de lo sucedido. Stanislaw Lem nos presenta una novela claustrofóbica, en la que hace un profundo estudio de la psicología humana y las relaciones afectivas a través de un planeta que enfrenta a los habitantes de la estación a sus miedos más íntimos.

Tommy Black and the Staff of Light, de Jake Kerr, y Gustav Gloom and the People Taker, de Adam-Troy Castro


Banda sonora de la reseña: Sugiero leer esta reseña escuchando el tema principal de la película La novia cadaver, de Tim Burton (Spotify, YouTube).

He querido hacer una reseña conjunta de Tommy Black and the Staff of Light, de Jake Kerr, y de Gustav Gloom and the People Taker, porque son dos novelas que tienen bastantes características en común, a pesar de que también tienen algunas diferencias fundamentales. Ambos son libros orientados al público juvenil, escritos por autores que se prodigan normalmente en el mercado de lectores adultos. Ambos son parte de una serie. Y en ambos, curiosamente, las sombras tienen un papel importante.

Sin embargo, prácticamente en ese punto se terminan las similitudes y comienzan las diferencias, especialmente en cuanto a calidad e interés se refiere. Y, en esos aspectos, tengo que decir que el claro ganador es el libro de Castro.

No hay nada fundamentalmente erróneo en cuanto a la trama y el universo que Kerr imagina para Tommy Black. Es una más de las historias más o menos clónicas de Harry Potter que se han ido publicando en los últimos años: un joven elegido, huérfano, que no sabe que posee poderes mágicos pero que se ve forzado a irlo descubriendo repentinamente. Nada del otro jueves en cuanto a originalidad, pero perfectamente correcto y un buen punto de partida si se le da el tratamiento adecuado. El autor incluso aporta algún elemento que se sale de lo convencional, principalmente a través de un personaje femenino que sirve para poner de manifiesto los prejuicios existentes en ese mundo en cuanto a la práctica de la magia. También resulta interesante el papel cambiante de la vara del título, que va de la mano del descubrimiento de los poderes mágicos del protagonista y que imagino dará mucho juego en posteriores entregas.   

El gran problema de Tommy Black and the Staff of Light es que el estilo de escritura es bastante pobre. Supongo que es un efecto buscado por dirigirse a un público juvenil, ya que en los relatos de Kerr que he tenido oportunidad de leer la prosa era más que adecuada, incluso sugerente como en el caso de algunos pasajes de la muy recomendable "Biographical Fragments of the Life of Julian Prince". Pero en este libro el autor no sólo incumple constantemente la regla de oro del show, don't tell, sino que en algunas ocasiones despacha en apenas dos frases algunas escenas de primordial importancia. Esto es es especialmente notorio en el desenlace del libro, que a causa de la parquedad de palabras empleada, pasa de potencialmente climático a completamente decepcionante. 

El caso de Gustav Gloom and the People Taker es diametralmente opuesto. Castro emplea un lenguaje muy cuidado, con frases tan largas que desafían a la gravedad y que, como decía una madre en una desesperada reseña de una conocida tienda online, hacen casi imposible utilizarlo para leérselo en alto a los niños antes de meterlos en la cama a no ser que uno tenga unos pulmones de nadador y unas cuerdas vocales capaces de sostener el puente de San Francisco. Personalmente es un estilo que me encanta, aunque me sorprende la confianza que el autor deposita en sus jóvenes lectores: a mí me costó acostumbrarme en un principio y tuve que releer algunos párrafos en más de una ocasión.

Otro punto de contraste con respecto al libro de Jake Kerr es que Castro renuncia explícitamente a la idea del elegido, tropo que, como ha manifestado en alguna ocasión, considera terriblemente reaccionario (opinión con la que coincido en gran medida). Así, Gustav Gloom se asemeja mucho más a un personaje de la Familia Adams que a un Harry Potter o un Percy Jackson.

Por lo demás, en Gustav Gloom and the People Taker encontraremos muchos de los elementos habituales en la obra de Adam-Troy Castro: una dosis de terror (adaptada en este caso al público infantil-juvenil), muchas gotas de humor y una gran imaginación. La trama quizá sea excesivamente sencilla durante la mayor parte del trayecto, lo que le hace perder algunos enteros, aunque la escena final es francamente divertida y hace confluir casi todos los elementos introducidos con anterioridad de manera satisfactoria. No es, ni mucho menos, la obra cumbre de la producción del autor, pero cumple su propósito más que sobradamente y, lo que es mejor, lo hace con una indiscutible personalidad propia (sensación apoyada, por supuesto, por las excelentes ilustraciones de Kristen Margiotta, que recuerdan un poco a Tim Burton).

No creo que haga falta decir mucho más para que quede claro que pienso que Tommy Black and the Staff of Light es una lectura de la que se puede prescindir perfectamente, sobre todo a la vista de las muchas alternativas de tema similar que uno se encuentra en las estanterías actualmente. Es posible que le dé una oportunidad a la siguiente entrega de la serie, pero no estoy precisamente conteniendo el aliento hasta que se publique. Gustav Gloom and the People Taker, por el contrario, me ha dejado un grato sabor de boca (que, por cierto, ha ido mejorando una vez pasado un tiempo desde que terminé de leerlo) y sin duda continuaré leyendo la saga, que este año alcanzará su quinto volumen (y espero que acumule muchos más en el futuro).      

domingo, 25 de enero de 2015

Ebook en oferta: Dune, de Frank Herbert

Durante el día de hoy en Amazon España se puede adquirir Dune, de Frank Herbert, en formato electrónico por 1,89€. 

Ésta es la sinopsis de la novela:
Dune relata la historia del planeta desértico Arrakis, única fuente de melange, la especia necesaria para el viaje interestelar y que además garantiza longevidad y poderes psíquicos. La administración de Arrakis es transferida por el emperador de la noble Casa de Harkonnen a la Casa Atreides. Los primeros no quieren abandonar sus privilegios, y a través de traiciones y sabotajes, destierran al joven duque Paul Atreides al duro entorno del planeta para que muera. Pero Paul podría resultar ser mucho más que un duque al que han usurpado su puesto... Su lucha se encuentra en el epicentro de un nexo de poderosas personas e importantes sucesos, y las repercusiones se dejarán sentir a través del Imperio.

Ebooks de Orson Scott Card y Joe Abercrombie en oferta en Amazon

Hasta el próximo día 31, Amazon España ofrece una serie de ebooks al 50% de su precio habitual. Los más interesantes, a mi modo de entender, son los siguientes:

La voz de los muertos, Orson Scott Card (2,37€)
Después del genocidio de los insectores, Ender Wiggin desapareció y en su lugar surgió una voz poderosa: la nueva religión de los Portavoces de los muertos, que sirven como sacerdotes a los que no creen en ningún Dios y sin embargo creen en los valores de los seres humanos. Han pasado tres mil años desde los hechos de El juego de Ender, pero los efectos del viaje relativista permiten la presencia de un Ender de treinta y cinco años que será el elemento central en el segundo contacto de los seres humanos con otra inteligencia galáctica. Una nueva especie, que al igual que los insectores son extraños y en sus primer contacto con los seres humano han causado muertes incomprensibles. Solo Ender, el genocida, tendrá la valentía de afrontar la verdad.

Los héroes, Joe Abercrombie (2,37€)

Tres hombres. Una batalla. Ningún héroeCuentan que Dow el Negro ha llegado al trono del Norte sobre una montaña de calaveras. Mientras, el rey de la Unión ha decidido que hay que pararle los pies y sus ejércitos ya han invadido el Norte. Miles de hombres están convergiendo en un antiguo círculo de rocas —los Héroes—, en un valle anónimo que se convertirá en escenario de una de las batallas más sangrientas que el Norte ha presenciado. Al mismo tiempo, los dos bandos están infestados de intrigas, rencillas y envidias, que hacen el final imprevisible…“Abercrombie ha llegado en poco tiempo a la cumbre de la fantasía heroica… "Los Héroes" es una brillante y vertiginosa novela en la que una devastadora y absurda batalla muestra a los supervivientes tal como son realmente… Con frecuencia resulta sombría, pero sólo porque es honesta.

sábado, 24 de enero de 2015

Ebook en oferta: Blue Remembered Earth, de Alastair Reynolds

En estos momentos se puede adquirir en Amazon España el ebook Blue Remembered Earth, de Alastair Reynolds, al precio promocional de 2,49€ (mi reseña de la novela).

Ésta es la sinopsis del libro:

One hundred and fifty years from now, in a world where Africa is the dominant technological and economic power, and where crime, war, disease and poverty have been banished to history, Geoffrey Akinya wants only one thing: to be left in peace, so that he can continue his studies into the elephants of the Amboseli basin. But Geoffrey's family, the vast Akinya business empire, has other plans. After the death of Eunice, Geoffrey's grandmother, erstwhile space explorer and entrepreneur, something awkward has come to light on the Moon, and Geoffrey is tasked - well, blackmailed, really - to go up there and make sure the family's name stays suitably unblemished. But little does Geoffrey realise - or anyone else in the family, for that matter - what he's about to unravel.

Eunice's ashes have already have been scattered in sight of Kilimanjaro. But the secrets she died with are about to come back out into the open, and they could change everything.

Or shatter this near-utopia into shards . . .

viernes, 23 de enero de 2015

Ebook gratuito: The Very Best of Charles de Lint

Gracias al aviso de SF Signal me entero de que en estos momentos se puede descargar gratuitamente de Amazon España la interesante colección de relatos The Very Best of Charles de Lint. Ésta es su sinopsis:
When asked to choose his “very best” stories, Charles de Lint went directly to his fans, who helped him select this collection of timeless, magical tales. From his beloved Newford to the streets of modern Ottawa, these stories take you effortlessly to a place where mystery and myth are right next door. To quote his readers: “His stories are good for the heart and soul…he reminds you of hope and strength and Beauty and Grace that you may have forgotten.” 
“Just as Charles de Lint’s pen drips magic and enchantment, he is also never afraid to write about the darker and painful side of life, and he writes it in a way that moves you. Give this wonderful book a chance; I promise you it won’t disappoint you. Even more, I can assure you, you won’t be the same person when you are done with it: de Lint will have changed you with his magic.”